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Hey, I'm Eric!

I'm an engineer and developer based in San Francisco—specializing in chip design and low-level systems. I'm passionate about all things hardware and software (especially when put together) and enjoy working on optimized systems designed from first principles. Currently I work as a GPU Architect at NVIDIA in Santa Clara. Before that, I graduated concurrently with my master's and bachelor's in Electrical Engineering and Computer Science from USC.

Born and raised in the Philly suburbs (Go Birds!), I originally ventured out to the City of Angels to become a physicist before rediscovering a love for computers and technology. In particular, I was fascinated by low-level systems and hardware design. Hoping to learn the magic of making electrons efficiently dance on a rock, a computer engineering lackey was born.

Over the past several years, I've worked across a variety of areas—including GPU hardware design, FPGA engineering, low-level software development, photonic computing research, and entrepreneurship. Currently I'm interested in hardware acceleration, reconfigurable computing, open-source silicon, and hardware/software co-design.

Outside of engineering, you can find me reading and writing, shooting archery (I shoot recurve!), scuba diving, playing poker, or trying out new food spots around the Bay.

If you'd like to get in touch, feel free to shoot me an email or reach out on any of my socials.

Cheers!

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